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The Wardens of Waterdeep

Adventures with AI

A fantasy saga born from a D&D 5.5e campaign in the Forgotten Realms.

The four Wardens together in Waterdeep

Hear ye, hear ye!

Beyond this gate waits a saga, four unlikely Wardens, impossible bargains, public triumphs, private catastrophes, and consequences that have never once learned to remain politely buried. Step forward, traveler. Waterdeep waits, Toril turns, and the Wardens are already at work.

The Wardens approach the Midpoint Bridge during a thunderstorm

Book One

Incursions in the Vale

The Midpoint Bridge, though the saga itself never names it.

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↓ Keep going. The road begins below. ↓

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A note before you enter

A note before you enter

The Wardens of Waterdeep began with a more specific question than whether an AI could play Dungeons & Dragons. AI could already run scenes, encounters, and short adventures surprisingly well. The real challenge was continuity. Could it carry four characters through a complete campaign, from first level to twentieth, across the limits of a single chat?

Once the characters and background were in place, there was a pause, and the AI asked: “Shall we?” “What?” “Play D&D...” The next words on the screen were: Rain slicked the road into black glass.

That’s when I knew this was going to be fun. What followed was never planned as a novel. It emerged through choices, consequences, arguments, discoveries, unlikely victories, and moments neither the player nor the AI Game Master could have predicted. It was so much fun that I decided to share it.

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The road begins in Waterdeep.

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